0.13.0 / More patrols, clearer pickups
Supply, rescue, survey and thermal missions now have 6–14 spirits near departure routes and objectives. Interception waves have 4–7 enemies, and purification has 4–9 guardians. Spirits weave, flank and change altitude; only a limited number of nearby ranged enemies start attacks at once. Signal collection now has a progress bar, a completion chime, a green check and a persistent short confirmation. The final signal directs you home. Shield centres are transparent and shots emerge outside the rim. Lessons, timed ring routes and canyon objectives keep their existing requirements.
0.12.0 / Dodge, counter and chain takedowns
Chargers now telegraph their attack before committing to a fast straight dash. Graze an enemy bullet during a roll to earn 1.4 seconds of rapid counter fire. Gale Burst adds faster triple shots for six seconds. Chained takedowns have a rising sound cue and compact feedback, with your best chain and dodge counters shown in the result. Fast shots now check their full path between frames. Effects respect reduced motion and use existing projectile pools.
0.11.0 / Faster, more responsive flight
Standard free-flight cruise speed is up by about 23% and boost speed by 25%, with quicker acceleration and steering. Survey and thermal approaches slow down for precision unless you hold boost. Peripheral air streaks and camera response make speed easier to feel, while your OS reduced-motion setting limits these effects. When combat objectives remain, the nearest distant spirit approaches instead of waiting at its post; crystal guards keep their positions. Canyon forward speed, gates and warning timings are unchanged.
0.10.4 / Detailed canyon tactics
Expanded the stage 30, 60 and 90 guides with safe-position annotations on real gameplay captures, attack cross-sections, dodge-to-counter sequences and failure-specific advice. All four languages include stage timings and links between guides. The game also displays its version in the lower-right corner.
0.10.2 / Target guidance corrected
Fixed rescue missions where visible chicks, guidance markers and pickup locations could disagree. Distance labels now follow the same moving position. Markers keep pace during fast turns, with corrected edge-arrow directions on mobile and for targets behind the camera.
0.10.1 / Optional usage analytics connected
Configured the Google tag and its GA4 destination. After visitors allow analytics, page visits, flight starts and results can be measured. Change your choice in the page footer or game settings. Game progress and controls are unchanged. See the privacy policy for details.
0.10.0 / More detailed flight guides
Eight new guides cover stage 30, 60 and 90 canyons, upgrades, timed routes, rescue, signals and thermals, and common questions. Guides include actual gameplay screenshots in all four languages. Google AdSense code has been connected and the privacy policy updated. GA4 integration is prepared but sends no analytics until a real measurement ID is configured; collection then requires the visitor’s choice.
0.9.0 / Four languages in flight
Menus, mission objectives, HUD, tutorials, results, upgrades and badges now support all four languages. The website passes your selected language into the game. Change it in the game main menu without losing progress.
0.8.1 / Four website languages
Added Korean, English, Japanese and Simplified Chinese to the website header, translated information pages and language-specific search metadata.
0.8.0 / Campaign variety
Redesigned regular stages with seven mission types, regional winds, visible mission labels and separate records for the new rules.
0.7.0 / Three special sorties
Added gate racing, timed rescue and sequential squadron combat, with separate personal scores, times and clear counts.
0.6.0 / Perfect flight
Added perfect gate passes, six permanent badges, flight grades, hit feedback, wing trails and improvements to water, feathers and canyon rock.
Website guides
Added game information, controls, strategy, contact, privacy and save-migration instructions.
0.5.0 / Menu and app foundation
Moved game UI to React, redesigned the title menu and prepared Android/iOS project foundations. Store distribution remains in preparation; the available public version is the browser game.
Canyon guardians
Connected stages 10 through 100 to canyon boss battles with increasingly complex warnings and shorter weak-point windows.
First-flight usability
Added early tutorials, touch auto-fire, flight styles, daily goals, backups, diagnostics, economy mode and adaptive graphics. Actual performance depends on device and browser.
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