Read movement before firing
Use eye colour and distance to identify threats. In regular missions, you need not defeat enemies that are not objectives. Special sorties can introduce enemy types regardless of your campaign progress.
01 / Circling spirit — red eyes
Spirits weave toward you, intercept from a flank or orbit while rising and falling. Keep them near the reticle, change direction after their shots leave and avoid chasing every enemy at once.
02 / Charger — orange eyes
Chargers can appear from campaign stage 5. Their orange glow expands for about 0.6 seconds, then they dash along the warned direction for about 0.65 seconds and recover. Move sideways during the warning and aim again during recovery; once committed, the dash does not keep tracking your dodge. Keep some wind available for rolls.
03 / Marksman — blue eyes
Can appear from stage 21. It sidesteps and changes altitude to maintain distance, then slows while charging for about 0.7 seconds. Prepare a dodge as the blue glow grows and attack during this slower window.
04 / Shadow crystal
The purple marker is a target to shoot, not a pickup. Plan a safe approach around terrain. In Purification missions, defeat all guardian spirits first: the crystal’s blue shield blocks all damage until then.
05 / Canyon guardian
Evade the telegraphed attack or roll to open its weak point. Closed shields greatly reduce damage. Later battles add horizontal, crossed and double vertical danger zones. Look for space outside every warning line.
Practise the patterns
Storm Squadron introduces circling, charging and marksman enemies across three waves. Canyon training focuses on guardian warning lines and counterattacks. Both are separate from campaign progression.
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